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Creators/Authors contains: "Justice, Sean"

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  1. Lai, A; Cooper, Y (Ed.)
    This chapter features intersections of art, literacy, and creative computing. As a component of STEAM, creative computing augments story creation, or storymaking (Buganza et al., 2023; Compton & Thompson, 2018), prompting learners to explore expressive meaning making as collective interactions with texts. To signify a way of teaching that supports such learning activities, we propose expressive STEM as a design principle, illustrated here with examples from an elementary school and a preservice art education program in Texas, USA. Principles of expressive STEM storymaking drawn from these examples and from our teaching and research are offered in the chapter’s conclusion. 
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    Free, publicly-accessible full text available December 27, 2025
  2. Computational thinking CT is central to computer science, yet there is a gap in the literature on the best ways to implement CT in early childhood classrooms. The purpose of this qualitative study was to explore how early childhood teachers enacted asset-based pedagogies while implementing CT in their classrooms. We followed a group of 28 early childhood educators who began with a summer institute and then participated in multiple professional learning activities over one year. Examining a subset of the larger group, findings illustrate how teachers intentionally created learning communities that empowered students and utilized their expertise to guide CT learning in their classrooms. Teachers recognized that asset-based approaches to CT instruction empowered not just their students but also themselves. By using asset-based CT pedagogies, early childhood teachers can better support students from marginalized communities, reducing achievement gaps and inequities in digital learning. 
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    Free, publicly-accessible full text available December 21, 2025
  3. Computational thinking (CT) is central to computer science, yet there is a gap in the literature on how CT emerges and develops in early childhood especially for children from historically marginalized communities. Yet, lack of access to computational materials and effective instruction can create inequities that have lasting effects on young children. 
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